Friday, 20 May 2022

Log time coded rushes

Clip NumberClip DurationClip File NameClip Description of actionLighting Techniques in ClipCamera Settings and Camera Techniques in ClipUse/ Discard?
100:13MVI_5909Character is scene about to walk upstairsAmbient School LightingStandard camera lense. Camera shifts left with depth of field. Frame rate is on 25 fps. Shifting upwardsUse
200:05MVI_5912Character close up on foot stepping upwardsAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotUse
300:03MVI_5913Character is looking at phoneAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fps. Upward angled shotUse
400:05MVI_5915Character is texting on phoneAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fpsUse
500:14MVI_5916Character continues to walk upstairsAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fps. Upwards shot shifting left. Use
600:14MVI_5917Character reaches the top and walks to the balconyAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fpsUse
700:03MVI_5918Character looks over the balconyAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fps. Angled upwardsUse
800:09MVI_5919Character continues his walkAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fpsUse
900:01MVI_5925Pov failed attemptAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotDiscard
1000:05MVI_5926Pov failed attemptAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotDiscard
1100:01MVI_5927Pov failed attemptAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotDiscard
1200:04MVI_5928Pov failed attemptAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotDiscard
1300:06MVI_5929POV of character transported in cityAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotUse
1400:08MVI_5930Charcter tries to find out where they are on phoneAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Shot shifting towards characterUse
1500:05MVI_5932Close up on phone saying no signalAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotUse
1600:06MVI_5933Montage of city Ambient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Shifting upwards and zooming in.Use
1700:10MVI_5934Montage of cityAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Shifting upwards and zooming in.Use
1800:13MVI_5935Character wanders through an alleyAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
1900:12MVI_5936Character unkowingly walks past a masked character who is sat downAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
2000:09MVI_5937failed attempt of masked character creeping up on the main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Pov shot stationary.Discard
2100:09MVI_5938masked character creeps up on the main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
2200:02MVI_5939Failed pov of masked characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
2300:02MVI_5940pov of masked character creeping up on the main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
2400:02MVI_5942failed attempt of masked character snapping their fingers when the character turns aroundAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
2500:02MVI_5943Masked Character snaps Ambient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
2600:02MVI_5944Montage clipAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
2700:10MVI_5946Failed attempt of chase sceneAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
2800:08MVI_5947failed attempt of chase sceneAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
2900:06MVI_5948Masked character chases main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
3000:01MVI_5949failed different shot of masked character catching up to main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
3100:11MVI_5950Masked character catches up to main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
3200:04MVI_5951failed attempt of character reading out the note that the masked creature gave to the main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
3300:04MVI_5952failed attempt of character reading out the note that the masked creature gave to the main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
3400:04MVI_5953Character opens notesAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
3500:03MVI_5954POV reading notesAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
3600:02MVI_5956character reads out from different shotAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
3700:04MVI_5959character snaps failed attemptAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
3800:04MVI_5960masked character snaps their fingersAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
3900:10MVI_5961main character wakes up sat in front of masked character failed attemptAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
4000:04MVI_5964failed attempt of main character waking up in front of masked character Ambient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
4100:05MVI_5965failed attempt of masked character flipping the joker cardAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4200:04MVI_5966masked character snaps their fingersAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4300:20MVI_5967Character appears in parkAmbient park lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4400:04MVI_5968character finds their bag on a bench with a notefailed attempt Ambient park lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
4500:05MVI_5971character finds their bag on a bench with a noteAmbient park lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4600:03MVI_5972character reads out the noteAmbient park lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4700:11MVI_5973character picks up the bag to wander around to find out where he isAmbient park lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4800:04MVI_5974character walks past masked character who is hiddenAmbient park lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4900:05MVI_5975masked character jumpscareAmbient park lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
5000:11MVI_5979Character walks past mysterious opened classromAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
5100:05MVI_5980failed attempt of character going close to the tableAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
5200:08MVI_5981character walks towards the table with the eerie chair pointing his wayAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
5300:10MVI_5982failed attempt of character going close to the tableAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
5400:03MVI_5983blooperAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
5500:10MVI_5984failed atempt of character reading out the note with the door closingAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
5600:30MVI_5985door close on the character while he is reading out the note and pressing the buttonAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
5700:03MVI_5987close up on the note saying play the game Ambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
5800:03MVI_5988failed attempt of charactertaking off bag and sitting downAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
5900:10MVI_5989character sits down in front of the board gameAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
6000:05MVI_5990pov of character looking up seeing the mysterious chair in front of him as if something is thereAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
6100:02MVI_5991failed attempt of character moving a pieceAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
6200:07MVI_5992character moves a pieceAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
6300:01MVI_5993blooper Ambient school lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
6400:01MVI _5994blooperambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
6500:10MVI_5995pov of character waking up in front of masked characterambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
6600:16MVI_5996side shot of character infront of masked characterambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
6700:01MVI_5997reveal of card with blooperambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
6800:07MVI_5998reveal of card with blooperambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
6900:06MVI_5999character reveals the card ambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
7000:02MVI_6000failed attempt of close up on the objects that were in front of himambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
7100:10MVI_6001close up on timerambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
7200:05MVI_6002character wakes upambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
7300:02MVI_6003failed povambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
7400:07MVI_6004pov shot of characte looking at what is in front of himambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
7500:05MVI_6005failed pov shotambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
7600:16MVI_6006character takes a noteambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
7700:05MVI_6007character reads out the noteambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
7800:10MVI_6008failed pov shotambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
7900:05MVI_6009failed pov shotambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
8000:10MVI_6010failed pov shotambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
8100:08MVI_6011pov shot of character reading the note and then looking at the timerambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
8200:07MVI_6012failed pov shotambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
8300:10MVI_6013failed attempt of character rushing outambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
8400:03MVI_6014failed close upambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
8500:03MVI_6015failed shot on characterambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
8600:12MVI_6016shot with character and close up on the board gameambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse

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