Tuesday, 31 May 2022

Focus group questions

Focus Group Question

What do you like about the film?

Does our film follow or have similarities with the conventions of short films?

Were the transitions and visual fx fluent?

Did the sound effects fit with what was happening visually?

Was the short film storyline easy to follow along?

Were there any scenes that you did not like or was not clear?

Were the locations used fitting to the storyline?

Is there any improvements that could be made?

Saturday, 28 May 2022

Edit Decisions List

 Edit Decision List

We decided as a group to have the short film start off with sudden happy music, as we agreed between each other that this was an attempt at giving a false atmosphere and pushing audiences to make false predictions thinking the short film would be more joyful. 


It would then fade off when it came near to the suspenseful or suspense driven moments. We also decided to add in something distinctive to show that character is actually reacting to something he heard from within the classroom, which was a few static noises.
We then made the decision to have the suspense build from the moment the character is walking into the classroom. We met the requirement of it being a thriller as we decided as the suspense builds, it would have a sudden dramatic stop as the door sound effect plays. The door sound effects and bell ringing sound effects are all sound effects that we originally planned from the moment of production as we found it impossible to get a visual with clear audio of the door shutting and bell ringing as there was a lot of external noise that we were not allowed to record or input in our short film.
We then decided to have the jumpscare scene sped up to make the masked character seem more abnormal as they are moving at a fast pace. This creates an abnormal or tensed experience for the audience as they did not expect the masked character to be abnormal. We also decided to lower the noise to make a sudden loud sound which would help with the jumpscare as on its own, it would not seem as much of a jumpscare.
We made a decision to add montages into to showcase the setting of where the main character has been randomly teleported to. We used fade in and out animations to make it seem like more of a quick montage of scenery shots.
This is the implementation of the credit scene, we agreed together that it made sense to have a credit scene to both credit the involving roles as well to apply another similarity to the conventions of films and short films

Friday, 27 May 2022

Export Format

After finalising our short film, we had to check over the settings to make sure that it was correct. In order to know whether it was correct, we sourced information from the internet on forums and QnA websites specifically for Final Cut Pro. We also were provided help and support as well as given knowledge from another filming group that had gone through the stage of exporting, for extra measures to make sure what we have put in was right. We made sure the format was Visual and Audio as these are the two information types we need on our short film. We found that H.264 is a type of video code that distributes our short film in HD visuals and audio, which we would need as our product may have some unclear scenes. The chosen resolution is 1920 x 1080, as this resolution would be a resolution that is used by many, this would mean that our product would have more availability. 

Thursday, 26 May 2022

Post production Software Production Tools

P3 - Software Productions Tools


These are the various software production tools that were available for use. The first tool is a selection tool in which we used to highlight specific areas that we were gonna perform actions to
When an image is highlighted or selected this is how it would instantly appear as to differ it from other clips.

The Trimming tool can be used to shorten clips without splitting them in half using blade.
This is how the clips look originally
This is how the clip would look shortened using trim. It will highlight the specific area that is being trimmed visually so that the user can easily identify whether they are shortening the right clip.



The positioning tool allows users to create spaces between clips by positioning clips exactly where the pointer is unlike sometimes with the selection tool. While doing so it would create a blank space of a black screen between that selected clip and another clip if it is right next to it



This is the clip before use of positioning tool


 

This is the clip after using the position tool, there is a blank space made after reposition the clip.

The range selection tool is used for selecting a specific range of footage.
This is a clip that can be seen with using the range selection tool.

The blade tool is a tool that can be used for splitting up clips. We normally use blade tool to cut out certain bits out of clips that may be considered as bloopers or unnecessary.


This is a picture of a clip that is split in half. The dotted areas make it clear exactly where it has been split.

The zoom tool allows areas to be zoomed in or zoomed out if it is to hard to edit it in the normal view.
This is how it would look after zoomed in on, the clips images change as it is make more clear what is happening specifically within that clip frame by frame.

The hand tool is a tool that lets you navigate left to right on the timeline with using the scroll, it creates an ease of accessibility for us users.

Tuesday, 24 May 2022

Graphics and Special effects

Graphics and Special effects

In this picture you can see the effects which can be used in the short film as it could have a transition to go back in time and have an effect to create a more suspense feel to the short film. The edits can add tension in the story and will create more suspense. Within this specific scene where the visual flashes before the next scene, this could give a sudden effect on the audience, it can give the idea and connotation to the audience when viewing that the character has just blinked or has woken up in a different location.


This is an example of the flashback effect. A connotation of using this special effects for this particular scene is to show that the character is entering a dream like state. The way that the fx shows this is through manipulating the the point of view and twisting it and making it look more confusing. 

This is another effect which fades the colour to add more emphasis to the storyline. The denotation of fade to colour makes it so that when the film moves to the next clip rather than having a cut to it slowly fades the previous clip to a black screen before switching to the next scene or it makes the previous scenes gradually increase in transparency while in the moment of changing to the next scene. Fade to color that we added can create a change of mood in the film, this effect is a great way to change the mood from a moment of suspense to a moment of a relaxation.




Here's an example of where the effects are applied and shows where you can add the different effects. 



These are the credits at the end on who done what, which is shown at the end.


Here's another effect which is a flash effect which can give the short film a shock in the scenes, as it could flash to another scene. 


Sound Manipulation
In order to make our short film more fluent, another aspect we attempted to cover was sound manipulation. We edited in this area the different sound effects and sound tracks that needed to be edited in terms of audio level.
This sound effect is of the door closing, however due to there being background noise it made it difficult to insert it without having interruptions disrupting fluency within our short film. We used key frame tool to specifically point at the different spots where the db level should be raised and lowered. With the use of these audio key tools it denotes that many of the tracks that we thought originally were not suitable for the short film, were now made possible for use, with this tool. 
This is also another action that can be made possible using audio key tool. We were able to make a manual fade in for the audio. A possible connotation of using this specifically for a suspense ambience track is to make it so as the student moved closer towards the teachers desk, the louder the ambience got, making it feel more suspenseful to the audience.
This is the picture of the scene where the character walks closer to the bell, at 1:00

Sound track or incidental music

 Sound tracks or Incidental Music

Within these section we have chosen to add in a suspense sound track, this to help play out the credit scene with a serious atmospheric track. We decided that it would not be appealing to the audience if we had the credit scene play without any tracks. In order to make it flow well we made it so that the track plays through a scene and into the credits, meaning that we used the audio track as a way to connect two completely different scenes together.
Within this section we have placed an action themed track which links well with the scene as the character is being chased by the masked character. We used the audio track to help portray a feeling to the audience to make them want to cheer for the escape of the student. The track would play along through a few scenes for a long time as we have found it to link well with many of the follwing scenes in order, however a problem that occurred is that the track had a moment that linked really however in order for us to link that specific scene and the audio track we would need to have the track start off beat with the black screen, which would not be appealing. We came up with a solution to cut out the first bit and repeat so that it could flow like how it used to without having to be moved into an awkward spot.

Audio Levels

Audio Levels

In many areas we have made the decision to edit the audio levels. In this section we have edited the track to make the ambience have a slow rise, this helps create tension from a moment where nothing is currently happening, the slow build up will put the audience in a panic or in a thought of trying to anticipate what will happen next.
Within this section we have made it so the the track of awkward horror music plays through most of the clips, towards the end where the character gets off guard by the masked character the music track slowly fades out.
In both of these edits we have used keyframes which specify at what point where the audio track will either lower its volume or increase its volume by how many decibels, this can help with fading in or out sounds or smoothly transitioning out of each scene's audio.
Within this scene we have used keyframes to both fade in and out volumes on the audio track of the clip. This is so that we could specifically have the audio play where it is need and mute out at the points where audios would not need to be heard.

Sound effects

Sound Levels


Within our short film there are many points where we have decided to fill in with sound effects. For example in this scene we have inserted footstep sound effects to help bring the feeling of action where both characters are seen running. We've made sure to maintain the sound level of the sound effects well or on similar volume as the sound track and original audio to make sure it is not too quiet or too loud.
Within this another set off sound effects have been placed. Most sound effects appear in a light blue colour however some sound effects may be dark blue due to it being either extracted from our actual recordings or original audios from clips. One of the first sound effects that we have applied and used was originally a piece of audio from the clip section where we filmed the character moving a board game piece. We cut out the particular section where the audio of the piece being placed and emphasised it by increasing the volume. This created a nice effect that would seem satisfying to the viewers. Another sound effect that we have used is the bell ring which we have used in many different spots. The first spot is the moment where the character is at the first point in the classroom pressing the bell, in this moment we have applied a bell ring sound effect to help portray to the audience and show that the bell has been rung. Another bell ring sound we have used was edited using garageband to make it seem off, this bell ring was supposed to be abnormal or different to the rest of the bell rings that could be heard through out the short film to make the audience more interested and focused on the show. We have also used door close sound effect to portray the closing of the door in the beginning of the short film.
Within this section we have implemented a snapchat notification sound effect which we ourselves have recorded using voice recorder equipment. We placed it here to show to the audience that the student received a  message in which they stop to reply to.

Monday, 23 May 2022

Week 11 Task allocation

Evaluate suitability of coverage

Evaluate suitability of coverage

This is an evaluation of suitability of coverage, assessing whether covered the shots that we needed. 

This is a blooper where we're meant to take a shot of the main character waking up. However the camera man took the shot a second early which made it fail. We decided to take the shot again instantly after, as the first shot was a fail. The shot requires no other noises to be taken as well as to have only the character scene in the clip waking up from a deep sleep. The props such as the bag and phone should be included here as they will help make it connect with the previous scene as well as the scenes that could come afterwards.

This is the actual shot where we took what was needed. This shows that we have covered this blooper section as we've instantly made the decision after failing the first shot to retake it. Within this scene the props are properly shown as well as the character actually wakes up on sync with the filming. The audio may contain the cameraman saying however this could be easily edited afterwards and does not require more time to be spent on this scene. After this shot we've decided that this shot would be one of the final shots in the whole short film as the character is waking up seeing the objects in front of him, picks up the bag, phones and tries to walkaway in disbelief. Within this shot the camera would also close up on the board game which shows a piece that was moved, that was not moved previously. 

This scene consists of a character who is wandering around, but is being crept on by a masked figure. The masked figure is showing in the mise en scene to have an abnormal presence as he leans in from the pillar in a mysterious way, staring at the protagonist as they are walking. This could create an unease or tense feeling in the audience as they do not know what to expect from this figure. This figure is show to have abnormal behaviour which could make the audience stress or be creeped out. The figure shows no face throughout the film, his identity remains a secret, the purpose of this was to leave audiences in doubt of who it was behind the mask as well as whether they were human as all the events that were seen in the short film leading up to this point could be seen as to be caused by the clown masked figure. Leaving the audience in question for this would push them in terms of curiosity making them want to find out who it is, which would make them more interested and engaged in the show.
This is a fictional horror character who's name is Jason Vorhees. Within this film the character has shown to always wear their mask and it is never actually shown on film of the actual characters face. This creates mystery and is sort of the aspect that we wanted to head in for our masked figure, as the audience will barely know anything about the character as they watch our short film. This can make the audience question out of interest who or what they may be.

The mise en scene of this scene was perfect as it displayed a setting that we needed. The staging consisted of more grey colours not only in this scene but through out the point of the show where the character is transported. This could create meaning to the audience as it could be viewed that the main character has been shifted to a world with less colour and less appealing to look at. This could also link with the moments where the character is constantly trying to find his way around after randomly appearing in that location but has difficulty. This scene contains footsteps sound effects to help emphasise the scene. This can connote . The sound would be considered as diegetic as it can physically be seen within the scene that the character is running.
Our running scene can link to another example coming from the film Baby Driver. This scene specifically is where the main character runs from the police. The police sounds could be considered as diegetic as they are seen in the background. There are also light footsteps that can be heard from the running, which makes it a diegetic sound as we can see him running. This scene contains music over the background to help make it from the audience point of view more action based and suspenseful. This is also something that we have attempted to implement as we have played music on our running action based scenes. We believe having that sound there would boost the suspense. The fast movement of the camera within the Baby Driver movie scene is also another convention that we had similarities. The character seen in our film contains heavy movement, making the visibility more blurry with these scene to make the scene more action packed.


Draft Video Audience Feedback

Draft Video Audience Feedback

As part of audience feedback I had a couple of other media students review our draft of our short film.

Elijah - Has mentioned that he likes the choice of location and shots agreeing with the others that it linked well together and it was easy to sort of understand what was happening. The mention that the idea was good and we agreed with him on that. He mentioned that there were a few blurry shots in a few scenes at the start and later on within the film. He made a suggestion of possibly improvising by using the blurriness found in some of the footage to be edited to make it seem as if it was meant to be part of the footage.

Richard - Has mentioned that towards the end there was an incomplete credit scene, which he suggested to finish as we progress towards our final edit. He agreed with Elijah explaining that there were a few blurry shots. He agreed with Elijah in terms of the credits scene as it was unfinished. He also mentioned that in a few scenes the cameraman voice could be heard saying "Go", which he suggested that it could be easily edited out as we progressed.

Draft

https://www.youtube.com/watch?v=rjMH-JveGqc

Edit decisions list log

Friday, 20 May 2022

Log time coded rushes

Clip NumberClip DurationClip File NameClip Description of actionLighting Techniques in ClipCamera Settings and Camera Techniques in ClipUse/ Discard?
100:13MVI_5909Character is scene about to walk upstairsAmbient School LightingStandard camera lense. Camera shifts left with depth of field. Frame rate is on 25 fps. Shifting upwardsUse
200:05MVI_5912Character close up on foot stepping upwardsAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotUse
300:03MVI_5913Character is looking at phoneAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fps. Upward angled shotUse
400:05MVI_5915Character is texting on phoneAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fpsUse
500:14MVI_5916Character continues to walk upstairsAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fps. Upwards shot shifting left. Use
600:14MVI_5917Character reaches the top and walks to the balconyAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fpsUse
700:03MVI_5918Character looks over the balconyAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fps. Angled upwardsUse
800:09MVI_5919Character continues his walkAmbient School LightingStandard Camera Lense. Camera is stationary. 25 fpsUse
900:01MVI_5925Pov failed attemptAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotDiscard
1000:05MVI_5926Pov failed attemptAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotDiscard
1100:01MVI_5927Pov failed attemptAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotDiscard
1200:04MVI_5928Pov failed attemptAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotDiscard
1300:06MVI_5929POV of character transported in cityAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotUse
1400:08MVI_5930Charcter tries to find out where they are on phoneAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Shot shifting towards characterUse
1500:05MVI_5932Close up on phone saying no signalAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Close up shotUse
1600:06MVI_5933Montage of city Ambient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Shifting upwards and zooming in.Use
1700:10MVI_5934Montage of cityAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Shifting upwards and zooming in.Use
1800:13MVI_5935Character wanders through an alleyAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
1900:12MVI_5936Character unkowingly walks past a masked character who is sat downAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
2000:09MVI_5937failed attempt of masked character creeping up on the main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fps. Pov shot stationary.Discard
2100:09MVI_5938masked character creeps up on the main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
2200:02MVI_5939Failed pov of masked characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
2300:02MVI_5940pov of masked character creeping up on the main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
2400:02MVI_5942failed attempt of masked character snapping their fingers when the character turns aroundAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
2500:02MVI_5943Masked Character snaps Ambient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
2600:02MVI_5944Montage clipAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
2700:10MVI_5946Failed attempt of chase sceneAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
2800:08MVI_5947failed attempt of chase sceneAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
2900:06MVI_5948Masked character chases main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
3000:01MVI_5949failed different shot of masked character catching up to main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
3100:11MVI_5950Masked character catches up to main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
3200:04MVI_5951failed attempt of character reading out the note that the masked creature gave to the main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
3300:04MVI_5952failed attempt of character reading out the note that the masked creature gave to the main characterAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
3400:04MVI_5953Character opens notesAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
3500:03MVI_5954POV reading notesAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
3600:02MVI_5956character reads out from different shotAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
3700:04MVI_5959character snaps failed attemptAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
3800:04MVI_5960masked character snaps their fingersAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
3900:10MVI_5961main character wakes up sat in front of masked character failed attemptAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
4000:04MVI_5964failed attempt of main character waking up in front of masked character Ambient city lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
4100:05MVI_5965failed attempt of masked character flipping the joker cardAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4200:04MVI_5966masked character snaps their fingersAmbient city lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4300:20MVI_5967Character appears in parkAmbient park lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4400:04MVI_5968character finds their bag on a bench with a notefailed attempt Ambient park lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
4500:05MVI_5971character finds their bag on a bench with a noteAmbient park lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4600:03MVI_5972character reads out the noteAmbient park lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4700:11MVI_5973character picks up the bag to wander around to find out where he isAmbient park lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4800:04MVI_5974character walks past masked character who is hiddenAmbient park lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
4900:05MVI_5975masked character jumpscareAmbient park lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
5000:11MVI_5979Character walks past mysterious opened classromAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
5100:05MVI_5980failed attempt of character going close to the tableAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
5200:08MVI_5981character walks towards the table with the eerie chair pointing his wayAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
5300:10MVI_5982failed attempt of character going close to the tableAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
5400:03MVI_5983blooperAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
5500:10MVI_5984failed atempt of character reading out the note with the door closingAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
5600:30MVI_5985door close on the character while he is reading out the note and pressing the buttonAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
5700:03MVI_5987close up on the note saying play the game Ambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
5800:03MVI_5988failed attempt of charactertaking off bag and sitting downAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
5900:10MVI_5989character sits down in front of the board gameAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
6000:05MVI_5990pov of character looking up seeing the mysterious chair in front of him as if something is thereAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
6100:02MVI_5991failed attempt of character moving a pieceAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
6200:07MVI_5992character moves a pieceAmbient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
6300:01MVI_5993blooper Ambient school lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
6400:01MVI _5994blooperambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
6500:10MVI_5995pov of character waking up in front of masked characterambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
6600:16MVI_5996side shot of character infront of masked characterambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
6700:01MVI_5997reveal of card with blooperambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
6800:07MVI_5998reveal of card with blooperambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
6900:06MVI_5999character reveals the card ambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
7000:02MVI_6000failed attempt of close up on the objects that were in front of himambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
7100:10MVI_6001close up on timerambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
7200:05MVI_6002character wakes upambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
7300:02MVI_6003failed povambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
7400:07MVI_6004pov shot of characte looking at what is in front of himambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
7500:05MVI_6005failed pov shotambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
7600:16MVI_6006character takes a noteambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
7700:05MVI_6007character reads out the noteambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
7800:10MVI_6008failed pov shotambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
7900:05MVI_6009failed pov shotambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
8000:10MVI_6010failed pov shotambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
8100:08MVI_6011pov shot of character reading the note and then looking at the timerambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse
8200:07MVI_6012failed pov shotambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
8300:10MVI_6013failed attempt of character rushing outambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
8400:03MVI_6014failed close upambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
8500:03MVI_6015failed shot on characterambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsDiscard
8600:12MVI_6016shot with character and close up on the board gameambient classroom lightingStandard Camera Lense. Camera is stationary. 25 fpsUse

Improvements and How we would achieve it

Improvements and How we would achieve it A weakness that was mentioned was the volume level as some areas such as the sound effects were con...