| Clip Number | Clip Duration | Clip File Name | Clip Description of action | Lighting Techniques in Clip | Camera Settings and Camera Techniques in Clip | Use/ Discard? |
| 1 | 00:13 | MVI_5909 | Character is scene about to walk upstairs | Ambient School Lighting | Standard camera lense. Camera shifts left with depth of field. Frame rate is on 25 fps. Shifting upwards | Use |
| 2 | 00:05 | MVI_5912 | Character close up on foot stepping upwards | Ambient School Lighting | Standard Camera Lense. Camera is stationary. 25 fps. Close up shot | Use |
| 3 | 00:03 | MVI_5913 | Character is looking at phone | Ambient School Lighting | Standard Camera Lense. Camera is stationary. 25 fps. Upward angled shot | Use |
| 4 | 00:05 | MVI_5915 | Character is texting on phone | Ambient School Lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 5 | 00:14 | MVI_5916 | Character continues to walk upstairs | Ambient School Lighting | Standard Camera Lense. Camera is stationary. 25 fps. Upwards shot shifting left. | Use |
| 6 | 00:14 | MVI_5917 | Character reaches the top and walks to the balcony | Ambient School Lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 7 | 00:03 | MVI_5918 | Character looks over the balcony | Ambient School Lighting | Standard Camera Lense. Camera is stationary. 25 fps. Angled upwards | Use |
| 8 | 00:09 | MVI_5919 | Character continues his walk | Ambient School Lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 9 | 00:01 | MVI_5925 | Pov failed attempt | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps. Close up shot | Discard |
| 10 | 00:05 | MVI_5926 | Pov failed attempt | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps. Close up shot | Discard |
| 11 | 00:01 | MVI_5927 | Pov failed attempt | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps. Close up shot | Discard |
| 12 | 00:04 | MVI_5928 | Pov failed attempt | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps. Close up shot | Discard |
| 13 | 00:06 | MVI_5929 | POV of character transported in city | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps. Close up shot | Use |
| 14 | 00:08 | MVI_5930 | Charcter tries to find out where they are on phone | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps. Shot shifting towards character | Use |
| 15 | 00:05 | MVI_5932 | Close up on phone saying no signal | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps. Close up shot | Use |
| 16 | 00:06 | MVI_5933 | Montage of city | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps. Shifting upwards and zooming in. | Use |
| 17 | 00:10 | MVI_5934 | Montage of city | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps. Shifting upwards and zooming in. | Use |
| 18 | 00:13 | MVI_5935 | Character wanders through an alley | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 19 | 00:12 | MVI_5936 | Character unkowingly walks past a masked character who is sat down | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 20 | 00:09 | MVI_5937 | failed attempt of masked character creeping up on the main character | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps. Pov shot stationary. | Discard |
| 21 | 00:09 | MVI_5938 | masked character creeps up on the main character | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 22 | 00:02 | MVI_5939 | Failed pov of masked character | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 23 | 00:02 | MVI_5940 | pov of masked character creeping up on the main character | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 24 | 00:02 | MVI_5942 | failed attempt of masked character snapping their fingers when the character turns around | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 25 | 00:02 | MVI_5943 | Masked Character snaps | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 26 | 00:02 | MVI_5944 | Montage clip | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 27 | 00:10 | MVI_5946 | Failed attempt of chase scene | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 28 | 00:08 | MVI_5947 | failed attempt of chase scene | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 29 | 00:06 | MVI_5948 | Masked character chases main character | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 30 | 00:01 | MVI_5949 | failed different shot of masked character catching up to main character | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 31 | 00:11 | MVI_5950 | Masked character catches up to main character | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 32 | 00:04 | MVI_5951 | failed attempt of character reading out the note that the masked creature gave to the main character | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 33 | 00:04 | MVI_5952 | failed attempt of character reading out the note that the masked creature gave to the main character | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 34 | 00:04 | MVI_5953 | Character opens notes | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 35 | 00:03 | MVI_5954 | POV reading notes | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 36 | 00:02 | MVI_5956 | character reads out from different shot | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 37 | 00:04 | MVI_5959 | character snaps failed attempt | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 38 | 00:04 | MVI_5960 | masked character snaps their fingers | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 39 | 00:10 | MVI_5961 | main character wakes up sat in front of masked character failed attempt | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 40 | 00:04 | MVI_5964 | failed attempt of main character waking up in front of masked character | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 41 | 00:05 | MVI_5965 | failed attempt of masked character flipping the joker card | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 42 | 00:04 | MVI_5966 | masked character snaps their fingers | Ambient city lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 43 | 00:20 | MVI_5967 | Character appears in park | Ambient park lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 44 | 00:04 | MVI_5968 | character finds their bag on a bench with a notefailed attempt | Ambient park lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 45 | 00:05 | MVI_5971 | character finds their bag on a bench with a note | Ambient park lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 46 | 00:03 | MVI_5972 | character reads out the note | Ambient park lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 47 | 00:11 | MVI_5973 | character picks up the bag to wander around to find out where he is | Ambient park lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 48 | 00:04 | MVI_5974 | character walks past masked character who is hidden | Ambient park lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 49 | 00:05 | MVI_5975 | masked character jumpscare | Ambient park lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 50 | 00:11 | MVI_5979 | Character walks past mysterious opened classrom | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 51 | 00:05 | MVI_5980 | failed attempt of character going close to the table | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 52 | 00:08 | MVI_5981 | character walks towards the table with the eerie chair pointing his way | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 53 | 00:10 | MVI_5982 | failed attempt of character going close to the table | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 54 | 00:03 | MVI_5983 | blooper | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 55 | 00:10 | MVI_5984 | failed atempt of character reading out the note with the door closing | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 56 | 00:30 | MVI_5985 | door close on the character while he is reading out the note and pressing the button | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 57 | 00:03 | MVI_5987 | close up on the note saying play the game | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 58 | 00:03 | MVI_5988 | failed attempt of charactertaking off bag and sitting down | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 59 | 00:10 | MVI_5989 | character sits down in front of the board game | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 60 | 00:05 | MVI_5990 | pov of character looking up seeing the mysterious chair in front of him as if something is there | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 61 | 00:02 | MVI_5991 | failed attempt of character moving a piece | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 62 | 00:07 | MVI_5992 | character moves a piece | Ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 63 | 00:01 | MVI_5993 | blooper | Ambient school lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 64 | 00:01 | MVI _5994 | blooper | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 65 | 00:10 | MVI_5995 | pov of character waking up in front of masked character | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 66 | 00:16 | MVI_5996 | side shot of character infront of masked character | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 67 | 00:01 | MVI_5997 | reveal of card with blooper | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 68 | 00:07 | MVI_5998 | reveal of card with blooper | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 69 | 00:06 | MVI_5999 | character reveals the card | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 70 | 00:02 | MVI_6000 | failed attempt of close up on the objects that were in front of him | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 71 | 00:10 | MVI_6001 | close up on timer | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 72 | 00:05 | MVI_6002 | character wakes up | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 73 | 00:02 | MVI_6003 | failed pov | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 74 | 00:07 | MVI_6004 | pov shot of characte looking at what is in front of him | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 75 | 00:05 | MVI_6005 | failed pov shot | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 76 | 00:16 | MVI_6006 | character takes a note | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 77 | 00:05 | MVI_6007 | character reads out the note | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 78 | 00:10 | MVI_6008 | failed pov shot | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 79 | 00:05 | MVI_6009 | failed pov shot | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 80 | 00:10 | MVI_6010 | failed pov shot | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 81 | 00:08 | MVI_6011 | pov shot of character reading the note and then looking at the timer | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |
| 82 | 00:07 | MVI_6012 | failed pov shot | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 83 | 00:10 | MVI_6013 | failed attempt of character rushing out | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 84 | 00:03 | MVI_6014 | failed close up | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 85 | 00:03 | MVI_6015 | failed shot on character | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Discard |
| 86 | 00:12 | MVI_6016 | shot with character and close up on the board game | ambient classroom lighting | Standard Camera Lense. Camera is stationary. 25 fps | Use |